{
  "env": "arena-psm-reach",
  "glm_score": 1,
  "glm_rationale": "A boxy grey manipulator with a thin shaft hovers over a flat gridded grey plane with no tissue, texture, or endoscopic lighting, making it a primitive toy-like debug scene far from real surgical imagery.",
  "lead_note": "IsaacLab TiledCamera 'room' RGB 640x480, last of 7 frames of the seed-0 rule-based rollout (same invocation as the gate main session): gray dVRK PSM column seen from above, thin tool shaft descending to the tip with the yellow IK goal wireframe at the tip; flat gray ground with white grid lines, white void horizon. RTX render with no textures/shadows; table indistinguishable from ground. Gaps: untextured debug-scene look, no tissue/anatomy, no endoscopic optics.",
  "image_path": "/home/robot/workspace/agent-next/task-runs/20261104-surgery-multiarm/bench/realism/arena-psm-reach.png",
  "counted": false
}
